Last Update: 28/07/00
| Dark Place | Danger | Treasure | Turn | |
|---|---|---|---|---|
| Lesser | Greater | |||
| Ancient Graveyard | First LV: 1/10 Second+ LV: 4/10 | Quite common | Rare | 40 |
| Fungus Forest | ||||
| Great Cave | 7/10 | Common | Common | 100 |
| Hillock | 5/10 | Common | LV: Extremely rare Clearing out: Common | 30 |
| Koma Den | 6/10 | Quite common | Quite common | 60 |
| Large Cave | 4/10 | Common | Very rare | 40 |
| Loggerhead Camp | 7/10 | Quite common | LV: Rare Clearing out: Very Common | 80 |
| Mine Shaft | 3/10 Trolls: 8/10 | Common | Not Known | |
| Small Cave | 1/10 | Rare | Extremely rare | 20 |
| Small Quarry | 2/10 | Common | Unknown | Any |
| Stone Crypt | 5/10 | |||
| Tainted Hollow | 8/10 | Good if Large Box is reached | ||
| Tomb of Mumi | First LV: 3/10 Second+ LV: 8/10 | Quite common | Second LV+: Quite common | 60 |
| Tower | 6/10 | Common | Quite Common | 50 |
| Underwater Grotto | 8/10 | Common* | Reaching the end : Very Common | 100* |
| Vault | Common | Common | ||
| Location: | Found most anywhere on the island. Click here for a list of tombstone inscriptions. |
| Equipment: | Any type of shovel, either Tuvian (from a Tuvian plant) or Iron (if you've got one I'm jealous). A silver weapon and armour would be advisable as you tend to encounter loads of undead. 16 AP's for an LV. |
| Enemies: | The Creatures in Ancient Graveyards are generally not too dangerous without being a walk-over. Cemetery Creepers can cause a lot of damage if you have poor wrestling skills and Six-Headed Adders are really quite nasty, but the rest should pose no problems to experienced monsters...unless that is you choose to do 5+ LV's in a turn (I had a 60 turn old monster lose 120 Health to 6 LV's). These are some monsters known to lurk in the Graveyards. You may have to fight only 1 or up to 5: Six-headers are very rare and only tend to turn up if you do 5 or so LV's on one turn (anyone know any different?). You won't get more than five creatures per LV and one is the norm on the first. |
| TREASURE: | Distinctly better than Small Caves and good for those 40 turn - 80 turn olds out there. One or two chances, if you receive two treasures your haul will more than likely will include some coinage. Lesser Treasure: The following will quite commonly be found: Coins, Lesser Iron Weaponry, Silver Armour Parts, Silver Weaponry, Baubles, Iron Armour Parts, Precious Coins. Greater Treasure: Very uncommon, count yourself lucky if you find a single item such as the following in 20 LV's! All the armour is about 50% likely to be damaged, as are breakable weapons (like knives). Don't expect more than one piece of treasure per LV, or even treasure every time - you will be disappointed. There are rumours of finding a Dragonbone Sword in an Ancient Graveyard. Whether you should take this with several hundred-weight of salt is not for me to say... |
| Other: | You can also find lots of small stones (ammo). |
| Comments: | Although getting a shovel can be a bit of a slog it's definitely worth it. Just go to your friendly local Tuvian plant, Q 30 and M 26. I've never been to a Sunken Graveyard and whatever you do don't confuse the two; I don't think I need to repeat the sorry tale of the monster who took on a Sunken with just a Driftclub and a pair of sensible trousers! |
| Location: | King Ock Mushroom Groves. | |
| Equipment: | You will need a jute rope and 150APs to explore. | |
| Enemies: | Expect to fight from 3 to 6 of the folowing creatures:
| |
| TREASURE: | Treasure found doesn't seem to be so great so far with only the Full Plate Armour seeming worth the effort. | |
| Other: | Some stealth can also be gained on a raid by drinking certain water. | |
| Comments: | Not much info is known yet but there seem to be a few good items, tho expect a lot of fighting to get them. |
| Location: | Found in Starth. |
| Equipment: | You need 5 light sources, so that entails either having the Torchlight spell or a rare item such as a lantern. A truly mahoosive 160 AP are needed. |
| Enemies: | You'll be encountering several creatures initially. After crossing to an island, you're likely to find several Shifting Wraiths. As far as I know, everyone has run away from these. Four to six of the following creatures will normally be encountered :
|
| TREASURE: | Treasure has often been reported as disappointing, although some valuable objects have been found. 5 chances I think. |
| Other: | You can drink from the Lake and refill your waterskin. |
| Comments: | A lot of action points for often poor treasure - time would be better spent on a Tomb of Mumi. |
| Location: | Found just about anywhere. | ||||
| Equipment: | A torch per visit. You'll also need 18 APs. | ||||
| Enemies: | Home of the Knolltir! Surprisingly they tend to get a little miffed when you enter their hillocks and instead of offering you tea and biccies like proper hosts they're frequently hostile! How rude. You'll encounter bog standard Knolltir at first but as you get near to clearing out a hillock don't be surprised if you are attacked by a Knolltir Leader. Knolltir are fair game for compentent monsters of 30 turns and over. | ||||
| TREASURE: | A search of a recently deceased Knolltir may yield several of the following: Typically a Knolltir will have a weapon, a suit of armour (normally leather), perhaps a Squzskin Helmet, some coinage and often a few Gaba stones. Jute ropes and slings crop up from time to time. After killing all the Knolltir in a hillock you can raid the treasure rooms. You could well find: In addition, if you have the presence of your God about you (ie. Disciple level or higher) your heightened senses might seek out: Blood Mite, Cave-Pecker, Roof Rat, Sneaky Cave Leaper. Other: | Second or subsequent visits on a single turn may find you discovering a sleeping target, er Knolltir. This is quite rare.
| Comments: | A great place to increase your Monsters Battled stat and pick up some cool treasure too. What are you waiting for?
| |
| Location: | Encountered frequently in Kunbar and Starth. |
| Equipment: | None essential, except 16 APs for an LV. This makes Koma Dens great places to raid if you haven't enough torches/the Torchlight spell. |
| Enemies: | Koma Dens are full of snakes. Big ones, little ones, puny ones and Six Headed Adders ;). You will encounter five snakes in each LV, although the final snake may not fight you sometimes. The second LV on a turn will see you facing mainly Great Trap Snakes and Six-Headed Adders, although Tawni Snakes, Goo Snakes and Xanxu Cave Snakes do appear occasionally. A third LV in a turn will see only Six-Headed Adders. Koma Dens can now be cleared out. When you see the message "you see 15 snakes" a further 3 raids should be enough to kill the remaining snakes. A recent clearing of a den (Feb 2000) saw 70 snakes plus the Boa at the end. The snakes will be: |
| TREASURE: | This is the real reason for going into Koma Dens. The treasure is nice, especially since the first LV normally isn't very dangerous. Lesser Treasure: Very common, with a bit of luck you'll get some of this every turn (2 or 3 pieces is about average). Although not as common as the somewhat less valuable pieces of loot, the following are definitely up for the taking. Clearing the Den A weapon and a vessel treasure can be found, although apparently not if someone has recently cleared the Den recently before you. |
| Other: | Snakes are good to eat, so expect to come out with more food than you can carry. In addition you'll receive lots of Squzskins (hmmmm) and Rattler Darts. And also Xanxu Snakeheads on occasion. |
| Comments: | Koma Dens are definitely worth spending a turn or two exploring. Although Six Headed Adders are the only really dangerous creatures, Goo Snakes have the ability to dissolve organic equipment. Therefore I recommend you take off or cache your Gator Armour and don some trusty (but expendable) Leather Armour during your visit. Of course you're penalising your defense by doing this and if you happen to meet five Six Headers in a row... |
| Location: | Found mostly east of the Westlands. |
| Equipment: | 3 torches necessary, so the best placed to U33 are within 4 squares of a Strawbin Bush. You'll need 60 AP's. |
| Enemies: | Either 3 or 4 creatures from the following list. If 4 creatures are present, one will be a pathetic little snake. These are some monsters known to reside in Large Caves. |
| TREASURE: | 3 or 4 opportunities, perhaps depending on the number of creatures. The treasure isn't wonderful, but some valuable items can be found. The best thing about Large Caves is that it is a rare event not to find any treasure. All of the following have been discovered: Goods treasure for a trip would be: 2 Damaged Iron Helms, Damaged Silver Greaves and 26 Bit Coins I only had to fight 2 Roof Rats and a Pummel Bear on this occasion, so treasure does not seem to be directly linked to the creatures. |
| Other: | I believe Large Caves can be empties by enough U33's. You can also find pools of water to drink. |
| Comments: | Overall, a great place to visit between Turns 30 and 50. After this Tombs of Mumi (if you have a silver or magic weapon) or Ancient Graveyards (if you have a shovel) are probably better, not least because they don't need so many torches and you can visit them more than once per turn. Saying that, if you're on the lookout for some pretty much guaranteed treasure and there's nothing else, don't hesitate! :) |
| Location: | Encountered frequently in Kunbar and Starth. |
| Equipment: | None essential, simply entering the square will attract a Loggerhead, as will other actions such as an LV order. Good if you lack torches/the Torchlight spell. |
| Enemies: | Loggerheads, Loggerheads, and more Loggerheads. Loggerheads aren't
pleasant so understandably they like to attack other monsters who enter their camps.
|
| TREASURE: | Generally very good as Loggerheads often wear and wield good items. Clearing a camp gains
valuable treasures indeed. Lesser Treasure: Very common, every Loggerhead generally wears some sort of armour and carries various weapony altho this often a Logbat with monsters can't carry some are gained when the camp is cleared but most are greater treasures. Greater Treasure: Not as common as the lesser treasures but you may get lucky if the Loggerhead you beat has something good. Guaranteed at least four if you clear the camp. And a Trident from the next Far Inn you visit. |
| Other: | If you are defeated by a Loggerhead you may find it weaker next time you visit the camp if you encounter it again. |
| Comments: | A good enough challenge for a reasonably strong monster who has access to healing or a nearby Inn or fort. Loggerheads take a bit of killing and can deal a lot of damage if a many are fought in a turn. |
| Location: | Found only in the Zargnoth |
| Equipment: | You'll need 3 light sources and also a Mining Pick to get items from the rubble. Without a Pick you will get tired and leave. The trip also takes up 60 APs. |
| Enemies: | You'll generally encounter three creatures on the way in and another on the way out. Eventually you may reach the Rock Troll Tribe. |
| TREASURE: | General treasure reported as disappointing so far. Defeating Rock Trolls will lead to the following treasures: |
| Other: | |
| Comments: | Not much experience with this place yet. |
| Location: | Found mostly in the Westlands and Gwardon. |
| Equipment: | A single torch will suffice. You'll need 20 APs. |
| Enemies: | The Creatures in Small Caves are generally quite easy to defeat and fine for even young monsters. However, on occasion you can find tougher Creatures, although these are quite rare. You may well encounter spome of the following creatures: |
| TREASURE: | Not wonderful by any means. Chances are you'll find a piece of treasure at least every other trip. Lesser silver weapons and jewellery abound. Well, you didn't expect to find Light swords, did you? |
| Other: | Blood Mites are quite rare generally but common in Small Caves and their eyes constitute an essential part of Reptron Salve. Bear in mind that Small Caves can be cleared out, although they do tend to restock rather quickly. |
| Comments: | Great for young monsters and a nice way to pick up some voodoo ingredients and food for more experienced explorers. |
| Location: | Can be found from the Westlands to the Starth. It is not knwn if they are also in the Zargnoth. |
| Equipment: | Nothing special is needed. And 16 APs will be used for the LV. |
| Enemies: | Expect to fight one of the following creatures ("lesser mutates") each time, which seem to be found only in the Small Quarry : |
| TREASURE: | Not known to be plentiful. In fact possibly only one piece of lesser treasure per raid, or nothing. Raiding more than once will result in no treasure on the seond raid |
| Other: | You may take a small amount of damage from jumping over the gate to get in. |
| Comments: | Excellent place for young monsters in the western regions to cut their teeth on before attempting something more dangerous. |
| Location: | |
| Equipment: | You need a Large Lockpick, 5 light sources and 100 APs. Also recommended are 15 wrestling offence and a pair of Silver Knuckles. |
| Enemies: | The pattern with the Stone Crypt sees to be fighting a pair of Zombies, finding some treasure, fighting another pair of zombies and wrestling a Skeletal Jossman. |
| TREASURE: | Defeating the first pair of Zombies yields 40-50 Oculars, 12 Travel Grubs, and maybe some Waterskins. Better treasure is gained once the Skeletal Jossman is defeated. So far this seems to be the Shield, Mask and various lesser items.
Lesser Treasure: Greater Treasure: |
| Other: | Killing the Skeletal Jossman results in a curse which means you cannot trade at Far Structures until it is lifted. To remove the curse requires 200 APs of kowtowing to your god. So if you don't follow a god... |
| Comments: | The teasure gained certainly doesn't seem worth the hassle of the curse but perhaps greater treasure is yet to be discovered. |
| Location: | |
| Equipment: | You need a Curved or Iron machete and a Black Ball, you will also need a Small Lockpick to open the locked box at the end. |
| Enemies: | It seems you will fight five or six creatures each time, with the final one being the dreaded Redwood Palm: |
| TREASURE: | You need to beat the Redwood Palm to get at the real treasure but if you don't you still get coconuts as a consolation prize.
Lesser Treasure: Greater Treasure: |
| Other: | I don't have much information on this dark place yet. |
| Comments: | The Redwood Palm takes a bit of killing and can dish out quite a bit of damage as well. |
| Location: | Found anywhere east of the Westlands. |
| Equipment: | You'll need a torch as the occupants have a penchant for the Dark. 14 AP and a muscle of 40 (!) or over are needed. |
| Enemies: | As you may have guessed you'll be meeting some Mummies in these here tombs. One visit on a turn will doubtless see you facing a normal Mummy or two and second and subsequent visits will involve a confrontation with a Blood Mummy. Being undead, a silver weapon could come in mighty handy against the Mummies, although Bashing weapons aren't that effective. Blood Mummies on the other hand, like to go 'up close and personal'. Grab those Jimmy-Savile-esque Silver Knuckles and show them what's what in the wrestling ring. |
| TREASURE: | The first visit in a turn won't provide wondrous treasure, but the following have been found. Lesser Treasure: You'll literally be tripping over the following: As always, chances are you'll find some broken objects too. After defeating a couple of Blood Mummies the fun really starts: Greater Treasure: |
| Other: | None. |
| Comments: | In order to gain anything out of a Tomb visit you've got to be quite battle savvy, preferably with a lot of wrestling experience (25+ Offense or so). Since they crop up all over the place and the muscle requirement is a joke young monsters might be tempted but should perhaps think twice before they roll that stone aside. However, if you're an experienced monster they're one of the best places to pick up really good treasure. |
| Location: | Found anywhere. Sometimes known as the Voodoo Workshop as the dark place is not actually in the tower but is located underneath in some sort of ancient laboratory, |
| Equipment: | Large Lockpick required, and having a Silverbone Necklace will provide some protection from the spectres. |
| Enemies: | You may well encounter one each of the following creatures: |
| TREASURE: | . Lesser Treasure: Lime Elixir, Red Cave Spore, Red Iron Greaves, Reptron Salve, White Lotus Elixir, White Lotus Leaves, Yellow Lotus Elixir, Yellow Lotus Leaves. Greater Treasure: Dragonbone Necklace, Gold Ring, Golden Gargoyle Goblet, Light Sword, Shadow Sword, Silver Bone Necklace. |
| Other: | Shotgun Serpents yield up their skins. You may even find the recipe to make voodoo conconctions: Lime Elixir, Reptron Salve, White Lotus Elixir, Yellow Lotus Elixir,. Spectres can, however, cause slight muscle loss. |
| Comments: |
| Location: | Found within ponds, so just about anywhere. |
| Equipment: | 3 Rock Mushrooms, expended on entering, also lots of White Lotus Elixirs strongly recommended. You'll also need 80 APs. |
| Enemies: | A horde of roaches awaits you, and you must fight each in turn, finally there is a battle with one of the undead. Alternatively you may fight only undead - one of each of the five types.
If you are lucky (unlucky?) enough you might get to wrestle a Giant Rockadile on the way out. |
| TREASURE: | There is normally one item at the end of the Grotto (ranging from good to fantastic), plus whatever you've picked up on the way. Lesser Treasure: After defeating the undead you get a single good item of treasure: |
| Other: | Three-Horned Roaches are quite tasty so you'll get some food from killing them. |
| Comments: | Excellent dark place for building up fighting skills with the added bonus of a very useful treasure at the end. Also a horde of blurbs the first time you visit. |
| Location: | Sunken Graveyards. | |
| Equipment: | To learn about the Vault you will have to make camp upon a Sunken Graveyard. To enter it you will need a Curved Machete, Small Lock Pick, Large Lock Pick, Black Ball or Swinging Ball and an Ancient Silver Spike (which will be destroyed). You will also need 4 light sources and 145 AP's | |
| Enemies: | Not much information so far, but in the one known attempt into the Vault 10 or 11 of the following undead were fought - so far it seems to be a Boggler first, a Wuju Zombie half-way witht he rest being Ghouls and Ghasts:
| |
| TREASURE: | Treasure seems pretty good even going by just two raids. | |
| Other: | Releasing the imprisoned Skeletal Jossman will result in a blessing and regaining some health. Perhaps the blessing will also have an affect at Far Structures? | |
| Comments: | Still a lot to learn about this dark place. |
| Basic Weaponry: | Slings, Carved Clubs, Crude Spears etc. Damage Class 1-2 |
| Lesser Weaponry: | Knives, Daggers, Jagged Daggers etc. Damage Class 1-3 |
| Weaponry: | Spears, Clubs, Short Swords etc. Damage Class 3+ |
| Armour Parts: | Greaves, Gauntlets, Helms etc. |
| Jewellery: | Amulets, Charms, Rings etc. |
| Baubles: | Red, Yellow, Silver, Slink etc. |
| Coins: | Oculars, Bit Coins, Zoingo Copper Coins, Zoingo Silver Coins, Kwando Guilder Coins etc. |
| Precious Coins: | Golden Oculars, Zoingo Gold Coins etc. |